![]() I was thinking that maybe the crash was only a software issue on old 3DS and could be fixed. Threaded Rendering would probably increase the performances by a lot. I tried the latest nightly of pcsx_rearmed_libretro.cia but it gave the same result. CD Access Method (works as Synchronous, crashes with Asynchronous).Pcsx_rearmed_gpu_thread_rendering = "async" Threaded Rendering (crashes with both Synchronous and Asynchronous).I tried to enable the two following settings but when I do PCSX crash as soon as I boot anything, including the BIOS: ![]() P csx_rearmed_gpu_unai_scale_hires = "enabled"
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